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Archive for the ‘Games Production’ Category

Online Games Producer – Yazino

December 6, 2011 Leave a comment

Designed a team based competitive bingo game for yazino and produced it within three months. Design work for High Stakes (slots game) and produced the title with a small team. Created analytic flows for all Yazino games alongside comprehensive design documentation on how to improve the suite of on-line casino games. Improved the seating process and performed analysis of user and game data to improve games across the site.

Colors

August 17, 2005 Comments off

The flagship Gizmondo product was a 3rd person action game with a unique feature that has still not been replicated to date. In Colors you could buy and defend your own turf via geo caching (GPS). As your domain grew other players could challenge your turf and either compete against the defenders guarding your space (offline) or enter a heads up deathmatch to win and occupy real world real estate! The product was designed and produced on time for the Gizmondo launch by ex members of The Chronicles of Riddick developer, Starbreeze.

Fathammer Classics

August 17, 2005 Comments off

The Fathammer relationship was the only existing development relationship within Gizmondo and I successfully produced the three games in Fathammer classics for the launch of the console.

Microsoft

November 8, 2004 Comments off

Initiated and concluded a liscensing deal with Microsoft Game Studio to liscense Age of Empires, MechAssault and It’s Mr Pants for publication on the Gizmondo, in the “fastest liscensing deal” in Microsoft history!

In addition i produced and oversaw the design treatments of the 3 games with teams at Warthog Studios.

Warthog

November 3, 2004 Comments off

Helped in the acquisition and running of Warthog Studios. Warthog became the internal development resource for Gizmondo and I assisted in the re-organisation of the three studios. I sourced and signed external developers for licensed and unlicensed products while supporting the publishing business in acquisitions. Created portfolio planning and defining process for both internal and external studios. Produced a series of game titles to budget and on schedule with external and internal development teams.

Sticky Balls

Trailblazer

Richard Burns Rally

Chicane

Categories: Games Production, Gizmondo

Alien Hominid

September 17, 2004 Comments off

Liscensed and produced the awesome Alien Homind from Zoo Digital and developed by Tuna Tech in Sheffield. Homind was an excellent choice for the Gizmondo and was shaping up to be the best conversion for any platform.

JUMP

June 17, 2004 Comments off
<H1> JUMP </h1>

One of my favourite projects for Gizmondo was JUMP, liscensed and developed by The Code Monkeys in Yorkshire (Created/Designed by Elliot Gay)

EA

May 17, 2004 Comments off

In four days from initial meetings with EA executives I had secured a written agreement to co publish EA games FIFA and SSX for the Gizmondo. I had been set this tight deadline by Carl Freer to allow him to raise multi million pound investments on the back of the deal.

I sourced the developer and produced both titles on time and to budget with the great team at Exient.

Original Games

August 17, 2002 Leave a comment

Designed and produced a range of successful mobile games including:

Championship Racer
I-Trax
I-Soccer
Skull Castle Pinball
Alien Storm

Atari

August 17, 2002 Leave a comment

It was great fun working on the Hasbro/Atari titles for ifone. The difficulties of working with a small screen, little memory and limited processor power were easily overcome. The joy of the Classic games is in their simplicity and that design lesson has stuck with me.

Atari/Hasbro Games

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