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Archive for the ‘Business Development’ Category

Online Games Producer – Yazino

December 6, 2011 Leave a comment

Designed a team based competitive bingo game for yazino and produced it within three months. Design work for High Stakes (slots game) and produced the title with a small team. Created analytic flows for all Yazino games alongside comprehensive design documentation on how to improve the suite of on-line casino games. Improved the seating process and performed analysis of user and game data to improve games across the site.

Muti-Platform – Product Signed

November 14, 2009 Leave a comment

Produced design documentation, planning and publisher liaison for a Euopean game developer.

PS3, 360, Wii, PS2 and Iphone product signed currently in development with Activison.

UbiSoft

December 1, 2004 Comments off

Liscensed Rainbox 6, Rayman and Myst for the Gizmondo console.

Activision

November 9, 2004 Comments off

Initiated and received written confirmation of a licensing deal for Tony Hawks and Spiderman for the Gizmondo console.

Microsoft

November 8, 2004 Comments off

Initiated and concluded a liscensing deal with Microsoft Game Studio to liscense Age of Empires, MechAssault and It’s Mr Pants for publication on the Gizmondo, in the “fastest liscensing deal” in Microsoft history!

In addition i produced and oversaw the design treatments of the 3 games with teams at Warthog Studios.

Nvidia

September 1, 2004 Comments off

Worked with Nvidia to help produce the SC10 chip for deployment with the Gizmondo. The SC10 was  a brand new chip which failed to deliver on it’s performance and shader support. As the one of the first customers for the new chip i applied pressure on Nvidia to increases internal resources to add support for shaders,  improve performance and resolve QA issues.

JUMP

June 17, 2004 Comments off
<H1> JUMP </h1>

One of my favourite projects for Gizmondo was JUMP, liscensed and developed by The Code Monkeys in Yorkshire (Created/Designed by Elliot Gay)

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