
The Participate design consisted of three technologies which allowed for character creation, social networking functionality and offline image rendering (to be distributed to any connected digital device).
In addition to the standard design features of general look, bone structure, hair colour and clothing Participate also utilised a specific RPG system which allowed your character to “earn XP” by playing in any genre or type of game connected to the Participate engine.
The social network design was web 2.0 with movable, scalable, customisable widgets and customisable pages, alongside the more generic friends list and banking functions.
The goal of Participate was to allow developers to concentrate on content and gameplay while utilising a robust character creation, socially enabled web content, tournaments, gifts and either precanned or dynamic video footage with character composition.
The Participate design consisted of three technologies which allowed for character creation, social networking functionality and offline image rendering (to be distributed to any connected digital device).
In addition to the standard design features of general look, bone structure, hair colour and clothing Participate also utilised a specific RPG system which allowed your character to “earn XP” by playing in any genre or type of game connected to the Participate engine.
The social network design was web 2.0 with movable, scalable, customisable widgets and customisable pages, alongside the more generic friends list and banking functions.
The goal of Participate was to allow developers to concentrate on content and gameplay while utilising robust character creation tools, socially enabled web content, tournaments, gifts and either precanned or dynamic video footage with character composition to enhance their products.